$modelname valve/models/v_357.mdl
$cd "."
$cdtexture maps_8bit/barehanded

$scale 1

// whole body
$body gun "barehanded/python_gun"
$body hands "barehanded/python_hand"

$origin -2 -10 22

//$attachment 0 "gun master" 0 -14 6 Y -1

$sequence idle1 "barehanded/python_idle1(simple)" loop fps 30
$sequence fidget1 "barehanded/python_idle2(hammer)" fps 30
$sequence fire1 "barehanded/python_fire1" fps 30 { event 5001 0 "31" }
//$sequence reload "barehanded/python_reload" fps 36
//existing reload is for later mesh
$sequence holster "barehanded/python_putaway" fps 30
$sequence draw "barehanded/python_bringup" fps 30
$sequence idle2 "barehanded/python_idle4(startled)" loop fps 30
$sequence idle3 "barehanded/python_idle3(beauty)" loop fps 30
