Test_StartLoop loopstart

bench_start src_perf_tests

//LEVEL 1 (perftest)
map perftest
noclip

Test_Wait 2

//TERRAIN
setpos 4977.60 -2621.83 -223.31
bench_echo "Terrain: "
Test_wait 1
timerefresh
Test_wait 3

//Detail Meshes
setpos 2328.60 -2558.08 -431.84
bench_echo "Detail Props: "
Test_wait 1
timerefresh
Test_wait 3

//Static Meshes
setpos 2319.10 674.00 -447.97
bench_echo "Static Props: "
Test_wait 1
timerefresh
Test_wait 3

//Particles
setpos -359.87 584.03 -447.97
bench_echo "Particles: "
Test_wait 1
timerefresh
Test_wait 3

//DLights
setpos 577.92 -66.72 -447.97
bench_echo "Dynamic Lights: "
Test_wait 1
timerefresh
Test_wait 3

//Beams
setpos 585.26 559.34 -447.97
bench_echo "Beams: "
Test_wait 1
timerefresh
Test_wait 3

//World
setpos 2338.33 -5785.21 -447.97
bench_echo "World (BSP): "
Test_wait 1
timerefresh
Test_wait 3

//Func_details
setpos 4967.44 -5766.05 -359.97
bench_echo "func_detail: "
Test_wait 1
timerefresh
Test_wait 3

//Water
setpos 7683.58 -2557.78 -335.97
bench_echo "Water: "
Test_wait 1
timerefresh
Test_wait 3

//LEVEL 2 (perftestb)
map perftestb
noclip

Test_Wait 2

//Decals
setpos 4.00 -68.00 -447.97
bench_echo "Decals: "
Test_wait 1
timerefresh
Test_wait 3

//3D Skybox
setpos 580.25 -54.21 -447.97
bench_echo "3D Skybox: "
Test_wait 1
timerefresh
Test_wait 3

//Shadows
setpos 1578.92 -1961.29 -447.97
bench_echo "Shadows: "
Test_wait 1
timerefresh
Test_wait 3

//Ropes
setpos -90.27 554.70 -447.97
bench_echo "Ropes: "
Test_wait 1
timerefresh
Test_wait 3

//Render 2 Texture (monitors)
setpos 575.95 1179.52 -447.97
bench_echo "Render to Texture (monitors): "
Test_wait 1
timerefresh
Test_wait 3

//Animated Characters
setpos 76.78 1193.09 -447.97
bench_echo "Animated Characters: "
Test_wait 1
timerefresh
Test_wait 3

Test_LoopCount loopstart 3

bench_end

quit

