
#ifndef _MImageFileInfo
#define _MImageFileInfo
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors.  All 
// rights reserved.
// 
// The coded instructions, statements, computer programs, and/or related 
// material (collectively the "Data") in these files contain unpublished 
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// licensors,  which is protected by U.S. and Canadian federal copyright law 
// and by international treaties.
// 
// The Data may not be disclosed or distributed to third parties or be 
// copied or duplicated, in whole or in part, without the prior written 
// consent of Autodesk.
// 
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// including the above license grant, this restriction and the following 
// disclaimer, must be included in all copies of the Software, in whole 
// or in part, and all derivative works of the Software, unless such copies 
// or derivative works are solely in the form of machine-executable object 
// code generated by a source language processor.

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// ==========================================================================
//+
//
// CLASS:    MImageFileInfo
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MImageFileInfo)
//
// The MImageFileInfo class allows you to define new fixed and floating point
// image file format support in Maya.
//
//
// *****************************************************************************

#if defined __cplusplus

// *****************************************************************************

// INCLUDED HEADER FILES


#include <maya/MObject.h>
#include <maya/MString.h>
#include <maya/MImage.h>
#include <maya/MTypes.h>

// *****************************************************************************

// CLASS DECLARATION (MImageFileInfo)

/// Image manipulation
/**
This class provides methods for reading file images stored on disk.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32

class OPENMAYA_EXPORT MImageFileInfo  
{
public:
	// Possible hardware texture types.
	///
	enum MHwTextureType {
		///
		kHwTextureUnknown,
		///
		kHwTexture1D,
		///
		kHwTexture2D,
		///
		kHwTexture3D,
		///
		kHwTextureRectangle,
		///
		kHwTextureCubeMap
	};

	// Possible image types.
	///
	enum MImageType {
		///
		kImageTypeUnknown,
		///
		kImageTypeColor,
		///
		kImageTypeNormal,
		///
		kImageTypeBump
	};

	///
					MImageFileInfo();
	///
					void width( unsigned int value);
	///
					void height( unsigned int value);
	///
					void channels( unsigned int value);
	///
					void numberOfImages( unsigned int value);
	///
					void pixelType( MImage::MPixelType value);
	///
					void imageType( MImageType value);
	///
					void hardwareType( MHwTextureType value);
	///
					void hasAlpha( bool value);
	///
					void hasMipMaps( bool value);
	///
					unsigned int width() const;
	///
					unsigned int height() const;
	///
					unsigned int channels() const;
	///
					unsigned int numberOfImages() const;
	///
					MImage::MPixelType pixelType() const;
	///
					MImageType imageType() const;
	///
					MHwTextureType hardwareType() const;
	///
					bool hasAlpha() const;
	///
					bool hasMipMaps() const;

protected:
	// No protected members

private:

	unsigned int	imageWidth;
	unsigned int	imageHeight;
	unsigned int	imageChannels;
	unsigned int	imageCount;
	MImage::MPixelType imagePixelType;
	MImageType		imageImageType;
	MHwTextureType	imageHardwareType;
	bool			imageHasAlpha;
	bool			imageHasMipMaps;
};

#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32

// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MImageFileInfo */
