
#ifndef _MPxSurfaceShapeUI
#define _MPxSurfaceShapeUI
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors.  All 
// rights reserved.
// 
// The coded instructions, statements, computer programs, and/or related 
// material (collectively the "Data") in these files contain unpublished 
// information proprietary to Autodesk, Inc. ("Autodesk") and/or its 
// licensors,  which is protected by U.S. and Canadian federal copyright law 
// and by international treaties.
// 
// The Data may not be disclosed or distributed to third parties or be 
// copied or duplicated, in whole or in part, without the prior written 
// consent of Autodesk.
// 
// The copyright notices in the Software and this entire statement, 
// including the above license grant, this restriction and the following 
// disclaimer, must be included in all copies of the Software, in whole 
// or in part, and all derivative works of the Software, unless such copies 
// or derivative works are solely in the form of machine-executable object 
// code generated by a source language processor.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. 
// AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED 
// WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF 
// NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, 
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// ==========================================================================
//+
//
// CLASS:    MPxSurfaceShapeUI
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MPxNode)
//
//
//
// *****************************************************************************

#if defined __cplusplus

// *****************************************************************************

// INCLUDED HEADER FILES



#include <maya/MStatus.h>
#include <maya/MTypes.h>
#include <maya/MObject.h>
#include <maya/MPxNode.h>
#include <maya/M3dView.h>
#include <maya/MBoundingBox.h>
#include <maya/M3dView.h>
#include <maya/MSelectInfo.h>
#include <maya/MDrawRequest.h>
#include <maya/MDrawRequestQueue.h>

// *****************************************************************************

// DECLARATIONS

class MSelectionList;
class MPointArray;
class MPxSurfaceShape;
class MDrawData;
class MMaterial;

// *****************************************************************************

// CLASS DECLARATION (MPxNode)

/// drawing and selection for user defined shapes (OpenMayaUI)
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32

class OPENMAYAUI_EXPORT MPxSurfaceShapeUI
{
public:
    ///
	MPxSurfaceShapeUI();
    ///
	virtual ~MPxSurfaceShapeUI();

	///
	void					getDrawData( void * geom, MDrawData & );

	/////////////////////////////////////////////////////////////////////////
	// Methods to overload

	///
	virtual void			getDrawRequests( const MDrawInfo &,
											 bool objectAndActiveOnly,
											 MDrawRequestQueue & requests );
	///
	virtual void		    draw( const MDrawRequest &, M3dView & view ) const;
	///
	virtual bool		    select( MSelectInfo &selectInfo,
							    	MSelectionList &selectionList,
							    	MPointArray &worldSpaceSelectPts ) const;

	/////////////////////////////////////////////////////////////////////////

	///
	MPxSurfaceShape*		surfaceShape() const;
	///
	MMaterial 				material( MDagPath & path ) const;

protected:

private:
	static const char*	    className();
	friend class MDrawRequest;
	friend class MDrawInfo;
	void * instance;
};

#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32

// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MPxSurfaceShapeUI */
