<?xml version="1.0" encoding="windows-1251"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8,00"
	Name="Dedicated"
	ProjectGUID="{A15FDB91-9821-4EFD-BB0C-04EE57D7612F}"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="2"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
				CommandLine="if EXIST ..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;set path=..\..\game\bin;%path%&#x0D;&#x0A;if exist ..\devtools\bin\vpc.exe ..\devtools\bin\vpc.exe -crc dedicated.vpc 1af9d801 -crc ..\vpc_scripts\source_dll_win32_base.vpc a763463a -crc ..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\vpc_scripts\source_dll_win32_debug.vpc 5f68c24a -crc ..\vpc_scripts\source_dll_win32_release.vpc 4275ffe4&#x0D;&#x0A;"
				ExcludedFromBuild="false"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\common;..\public;..\public\tier0;..\public\tier1,.\,..\engine"
				PreprocessorDefinitions="WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DEDICATED;LAUNCHERONLY"
				StringPooling="true"
				MinimalRebuild="true"
				ExceptionHandling="0"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				BufferSecurityCheck="false"
				FloatingPointModel="2"
				ForceConformanceInForLoopScope="true"
				RuntimeTypeInfo="true"
				UsePrecompiledHeader="0"
				AssemblerListingLocation="$(IntDir)/"
				ObjectFile="$(IntDir)/"
				ProgramDataBaseFileName="$(IntDir)/"
				GenerateXMLDocumentationFiles="false"
				BrowseInformation="0"
				BrowseInformationFile="$(IntDir)/"
				WarningLevel="4"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="4"
				CompileAs="2"
				ErrorReporting="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
				ExcludedFromBuild="false"
			/>
			<Tool
				Name="VCLinkerTool"
				UseUnicodeResponseFiles="false"
				AdditionalDependencies=" wsock32.lib odbc32.lib odbccp32.lib winmm.lib"
				ShowProgress="0"
				OutputFile="$(OutDir)/dedicated.dll"
				LinkIncremental="2"
				SuppressStartupBanner="true"
				AdditionalLibraryDirectories="..\lib\common;..\lib\public"
				GenerateManifest="false"
				IgnoreDefaultLibraryNames="libc;libcd;libcmt"
				GenerateDebugInformation="true"
				ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
				GenerateMapFile="true"
				MapFileName="$(IntDir)/$(TargetName).map"
				SubSystem="2"
				BaseAddress=" "
				TargetMachine="1"
				ErrorReporting="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCXDCMakeTool"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile="$(OutDir)/dedicated.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
				Description="Publishing to ..\..\game\bin"
				CommandLine="call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetFileName) ..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\game\bin\$(TargetName).map&#x0D;&#x0A;call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetName).pdb ..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;"
				ExcludedFromBuild="false"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="2"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
				CommandLine="if EXIST ..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;set path=..\..\game\bin;%path%&#x0D;&#x0A;if exist ..\devtools\bin\vpc.exe ..\devtools\bin\vpc.exe -crc dedicated.vpc 1af9d801 -crc ..\vpc_scripts\source_dll_win32_base.vpc a763463a -crc ..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\vpc_scripts\source_dll_win32_debug.vpc 5f68c24a -crc ..\vpc_scripts\source_dll_win32_release.vpc 4275ffe4&#x0D;&#x0A;"
				ExcludedFromBuild="false"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="1"
				AdditionalIncludeDirectories="..\common;..\public;..\public\tier0;..\public\tier1,.\,..\engine"
				PreprocessorDefinitions="WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DEDICATED;LAUNCHERONLY"
				StringPooling="true"
				ExceptionHandling="0"
				RuntimeLibrary="0"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				FloatingPointModel="2"
				ForceConformanceInForLoopScope="true"
				RuntimeTypeInfo="true"
				UsePrecompiledHeader="0"
				AssemblerListingLocation="$(IntDir)/"
				ObjectFile="$(IntDir)/"
				ProgramDataBaseFileName="$(IntDir)/"
				GenerateXMLDocumentationFiles="false"
				BrowseInformation="0"
				BrowseInformationFile="$(IntDir)/"
				WarningLevel="4"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="3"
				CompileAs="2"
				ErrorReporting="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
				ExcludedFromBuild="false"
			/>
			<Tool
				Name="VCLinkerTool"
				UseUnicodeResponseFiles="false"
				AdditionalDependencies=" wsock32.lib odbc32.lib odbccp32.lib winmm.lib"
				ShowProgress="0"
				OutputFile="$(OutDir)/dedicated.dll"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				AdditionalLibraryDirectories="..\lib\common;..\lib\public"
				GenerateManifest="false"
				IgnoreDefaultLibraryNames="libc;libcd;libcmtd"
				GenerateDebugInformation="true"
				ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
				GenerateMapFile="true"
				MapFileName="$(IntDir)/$(TargetName).map"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				BaseAddress=" "
				TargetMachine="1"
				ErrorReporting="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCXDCMakeTool"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile="$(OutDir)/dedicated.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
				Description="Publishing to ..\..\game\bin"
				CommandLine="md ..\..\game\bin&#x0D;&#x0A;call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetFileName) ..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\game\bin\$(TargetName).map&#x0D;&#x0A;call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetName).pdb ..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;call ..\devtools\bin\vsign.bat -noforcewritable ..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;"
				ExcludedFromBuild="false"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			>
			<File
				RelativePath=".\dedicated.rc"
				>
			</File>
			<File
				RelativePath=".\filesystem.cpp"
				>
			</File>
			<File
				RelativePath="..\public\filesystem_init.cpp"
				>
			</File>
			<File
				RelativePath="..\public\tier0\memoverride.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\common\netapi.cpp"
				>
			</File>
			<File
				RelativePath="..\common\SteamAppStartup.cpp"
				>
			</File>
			<File
				RelativePath=".\sys_common.cpp"
				>
			</File>
			<File
				RelativePath=".\sys_ded.cpp"
				>
			</File>
			<File
				RelativePath=".\sys_linux.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\sys_windows.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalOptions="/EHa"
						ExceptionHandling="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalOptions="/EHa"
						ExceptionHandling="1"
					/>
				</FileConfiguration>
			</File>
			<Filter
				Name="Console"
				>
				<File
					RelativePath=".\console\conproc.cpp"
					>
				</File>
				<File
					RelativePath=".\console\textconsole.cpp"
					>
				</File>
				<File
					RelativePath=".\console\TextConsoleWin32.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="VGUI"
				>
				<File
					RelativePath=".\vgui\CreateMultiplayerGameServerPage.cpp"
					>
				</File>
				<File
					RelativePath=".\vgui\MainPanel.cpp"
					>
				</File>
				<File
					RelativePath="..\public\vgui_controls\vgui_controls.cpp"
					>
				</File>
				<File
					RelativePath=".\vgui\vguihelpers.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="FileSystem"
				>
				<File
					RelativePath="..\filesystem\basefilesystem.cpp"
					>
				</File>
				<File
					RelativePath="..\filesystem\filesystem_async.cpp"
					>
				</File>
				<File
					RelativePath="..\filesystem\filesystem_stdio.cpp"
					>
				</File>
				<File
					RelativePath="..\filesystem\filesystem_steam.cpp"
					>
				</File>
				<File
					RelativePath="..\filesystem\filetracker.cpp"
					>
				</File>
				<File
					RelativePath="..\public\zip_utils.cpp"
					>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Link Libraries"
			>
			<File
				RelativePath="..\lib\public\appframework.lib"
				>
			</File>
			<File
				RelativePath="..\lib\public\mathlib.lib"
				>
			</File>
			<File
				RelativePath="..\lib\public\tier0.lib"
				>
			</File>
			<File
				RelativePath="..\lib\public\tier1.lib"
				>
			</File>
			<File
				RelativePath="..\lib\public\tier2.lib"
				>
			</File>
			<File
				RelativePath="..\lib\public\tier3.lib"
				>
			</File>
			<File
				RelativePath="..\lib\public\vgui_controls.lib"
				>
			</File>
			<File
				RelativePath="..\lib\public\vstdlib.lib"
				>
			</File>
		</Filter>
		<Filter
			Name="Resources"
			>
			<File
				RelativePath=".\dedicated.vpc"
				>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			>
			<File
				RelativePath="..\public\tier0\basetypes.h"
				>
			</File>
			<File
				RelativePath="..\public\commonmacros.h"
				>
			</File>
			<File
				RelativePath="..\public\tier0\dbg.h"
				>
			</File>
			<File
				RelativePath=".\dedicated.h"
				>
			</File>
			<File
				RelativePath="..\public\engine_hlds_api.h"
				>
			</File>
			<File
				RelativePath="..\public\tier0\fasttimer.h"
				>
			</File>
			<File
				RelativePath="..\public\filesystem.h"
				>
			</File>
			<File
				RelativePath="..\filesystem\filetracker.h"
				>
			</File>
			<File
				RelativePath="..\common\IAdminServer.h"
				>
			</File>
			<File
				RelativePath="..\public\appframework\IAppSystem.h"
				>
			</File>
			<File
				RelativePath="..\public\vstdlib\ICommandLine.h"
				>
			</File>
			<File
				RelativePath="..\public\idedicatedexports.h"
				>
			</File>
			<File
				RelativePath="..\public\ifilelist.h"
				>
			</File>
			<File
				RelativePath="..\common\IManageServer.h"
				>
			</File>
			<File
				RelativePath="..\public\tier1\interface.h"
				>
			</File>
			<File
				RelativePath=".\isys.h"
				>
			</File>
			<File
				RelativePath="..\public\mathlib\mathlib.h"
				>
			</File>
			<File
				RelativePath="..\common\netapi.h"
				>
			</File>
			<File
				RelativePath="..\public\tier0\platform.h"
				>
			</File>
			<File
				RelativePath="..\public\protected_things.h"
				>
			</File>
			<File
				RelativePath="..\common\SteamAppStartup.h"
				>
			</File>
			<File
				RelativePath="..\public\string_t.h"
				>
			</File>
			<File
				RelativePath="..\public\vstdlib\strtools.h"
				>
			</File>
			<File
				RelativePath="..\filesystem\threadsaferefcountedobject.h"
				>
			</File>
			<File
				RelativePath="..\public\tier0\vcr_shared.h"
				>
			</File>
			<File
				RelativePath="..\public\tier0\vcrmode.h"
				>
			</File>
			<File
				RelativePath="..\public\mathlib\vector.h"
				>
			</File>
			<File
				RelativePath="..\public\mathlib\vector2d.h"
				>
			</File>
			<File
				RelativePath="..\public\vstdlib\vstdlib.h"
				>
			</File>
			<Filter
				Name="Console Headers"
				>
				<File
					RelativePath=".\console\conproc.h"
					>
				</File>
				<File
					RelativePath="..\common\IObjectContainer.h"
					>
				</File>
				<File
					RelativePath=".\console\ObjectList.h"
					>
				</File>
				<File
					RelativePath=".\console\textconsole.h"
					>
				</File>
				<File
					RelativePath=".\console\TextConsoleWin32.h"
					>
				</File>
			</Filter>
			<Filter
				Name="VGUI Headers"
				>
				<File
					RelativePath=".\vgui\CreateMultiplayerGameServerPage.h"
					>
				</File>
				<File
					RelativePath=".\vgui\MainPanel.h"
					>
				</File>
				<File
					RelativePath=".\vgui\vguihelpers.h"
					>
				</File>
			</Filter>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
