
#ifndef _MFnManip3D
#define _MFnManip3D
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors.  All 
// rights reserved.
// 
// The coded instructions, statements, computer programs, and/or related 
// material (collectively the "Data") in these files contain unpublished 
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// licensors,  which is protected by U.S. and Canadian federal copyright law 
// and by international treaties.
// 
// The Data may not be disclosed or distributed to third parties or be 
// copied or duplicated, in whole or in part, without the prior written 
// consent of Autodesk.
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// including the above license grant, this restriction and the following 
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// ==========================================================================
//+
//
// CLASS:    MFnManip3D
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnManip3D)
//
// Function set for 3D manipulators.
//
// *****************************************************************************

#if defined __cplusplus

// *****************************************************************************

// INCLUDED HEADER FILES


#include <maya/MFnTransform.h>
#include <maya/MObject.h>
class MEulerRotation;
// *****************************************************************************

// DECLARATIONS

// *****************************************************************************

// CLASS DECLARATION (MFnManip3D)

/// 3D manipulator function set (OpenMayaUI)
/**
MFnManip3D is the function set for 3D manipulators.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32


class OPENMAYAUI_EXPORT MFnManip3D : public MFnTransform
{
	declareDagMFn(MFnManip3D, MFnTransform);
public:
	///
	bool 			isVisible(MStatus *ReturnStatus) const;
	///
	MStatus			setVisible(bool isVisible);
	///
	float			manipScale(MStatus *ReturnStatus) const;
	///
	MStatus			setManipScale(float size);
	///
	bool			isOptimizePlaybackOn(MStatus *ReturnStatus) const;
	///
	MStatus			setOptimizePlayback(bool optimizePlayback);
	///
	static float	globalSize();
	///
	static void		setGlobalSize(float size);
	///
	static float	handleSize();
	///
	static void		setHandleSize(float size);
	///
	static float	lineSize();
	///
	static void		setLineSize(float size);
	///
	static MStatus	deleteManipulator(MObject& manip);
	///
	MEulerRotation  rotateXYZValue(const unsigned int valIndex,MStatus *ReturnStatus = NULL);

protected:

private:
};

#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32

// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnManip3D */
