
#ifndef _MItMeshVertex
#define _MItMeshVertex
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors.  All 
// rights reserved.
// 
// The coded instructions, statements, computer programs, and/or related 
// material (collectively the "Data") in these files contain unpublished 
// information proprietary to Autodesk, Inc. ("Autodesk") and/or its 
// licensors,  which is protected by U.S. and Canadian federal copyright law 
// and by international treaties.
// 
// The Data may not be disclosed or distributed to third parties or be 
// copied or duplicated, in whole or in part, without the prior written 
// consent of Autodesk.
// 
// The copyright notices in the Software and this entire statement, 
// including the above license grant, this restriction and the following 
// disclaimer, must be included in all copies of the Software, in whole 
// or in part, and all derivative works of the Software, unless such copies 
// or derivative works are solely in the form of machine-executable object 
// code generated by a source language processor.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. 
// AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED 
// WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF 
// NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, 
// OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO 
// EVENT WILL AUTODESK AND/OR ITS LICENSORS BE LIABLE FOR ANY LOST 
// REVENUES, DATA, OR PROFITS, OR SPECIAL, DIRECT, INDIRECT, OR 
// CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS LICENSORS HAS 
// BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES. 
// ==========================================================================
//+
//
// CLASS:    MItMeshVertex
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MItMeshVertex)
//
//	This class is the iterator for polygonal vertices.
//
//	The iterator functions in two modes depending on whether a component
//	is specified. When a component is not given or is NULL the iteration
//	will be over all vertices for the polygon.  When a component is given
//	this iterator will iterate over the vertices specified in the component.
//	When iterating over components a DAG path to the surface must also be
//	supplied.
//
// *****************************************************************************

#if defined __cplusplus

// *****************************************************************************

// INCLUDED HEADER FILES


#include <maya/MFnDagNode.h>
#include <maya/MObject.h>
#include <maya/MVector.h>
#include <maya/MPoint.h>
#include <maya/MColor.h>
#include <maya/MFloatVectorArray.h>
#include <maya/MFloatArray.h>
#include <maya/MVectorArray.h>
#include <maya/MColorArray.h>
#include <maya/MString.h>

// *****************************************************************************

// DECLARATIONS

class MPointArray;
class MDoubleArray;
class MIntArray;

// *****************************************************************************

// CLASS DECLARATION (MItMeshVertex)

/// Polygon vertex iterator
/**
  Iterate of polygonal vertices
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32

class OPENMAYA_EXPORT MItMeshVertex
{
public:   
	///
	MItMeshVertex( MObject & polyObject, MStatus * ReturnStatus = NULL );
	///
	MItMeshVertex( const MDagPath &polyObject,
						MObject & component = MObject::kNullObj,
						MStatus * ReturnStatus = NULL );
	///
	virtual ~MItMeshVertex();
	///
	bool		isDone( MStatus * ReturnStatus = NULL );
	///
	MStatus		next(); 
	///
	MStatus		reset();
	///
	MStatus		reset( MObject & polyObject );
	///
	MStatus		reset( const MDagPath &polyObject,
					MObject & component = MObject::kNullObj );

	///
	int		count( MStatus * ReturnStatus = NULL );

	// The index in the vertex list of the current vertex in iteration.
	//
	///
	int		index( MStatus * ReturnStatus = NULL );
	/// OBSOLETE
	MObject		vertex( MStatus * ReturnStatus = NULL );
	///
	MObject		currentItem( MStatus * ReturnStatus = NULL );

	///
	MPoint		position( MSpace::Space space = MSpace::kObject, 
					      MStatus * ReturnStatus = NULL );
	///
	MStatus		setPosition( const MPoint & point, 
						  MSpace::Space space = MSpace::kObject );
	///
	MStatus		translateBy( const MVector & vector, 
						  MSpace::Space space = MSpace::kObject );

	///
	MStatus		getNormal( MVector & vector,
						  MSpace::Space space = MSpace::kObject );
	///
	MStatus		getNormal( MVector & vector, int faceIndex,
						  MSpace::Space space = MSpace::kObject );
	///
	MStatus		getNormals( MVectorArray & vectorArray,
						  MSpace::Space space = MSpace::kObject );
	///
	MStatus		numUVs( int &count, const MString * uvSet = NULL);
	/// 
	MStatus		setUV( float2 & uvPoint, const MString * uvSet = NULL);
	/// 
	MStatus		getUV( float2 & uvPoint, const MString * uvSet = NULL);
	///
	MStatus		setUV( int faceId, float2 & uvPoint, const MString * uvSet = NULL);
	///
	MStatus		getUV( int faceId, float2 & uvPoint, const MString * uvSet = NULL) const;
	///
	MStatus 	setUVs( MFloatArray& uArray, MFloatArray& vArray, MIntArray& faceIds,
						const MString * uvSet = NULL );
	///
	MStatus 	getUVs( MFloatArray& uArray, MFloatArray& vArray, MIntArray& faceIds,
						const MString * uvSet = NULL) const;
	///
	MStatus		updateSurface();
    ///
    MStatus     geomChanged();
	///
	MStatus		setIndex(int index, int &prevIndex);
	///
	MStatus		getConnectedFaces( MIntArray & faceList);
	///
	MStatus		getConnectedEdges( MIntArray & edgeList );
	///
	MStatus		getConnectedVertices( MIntArray & vertexList );
	///
	MStatus		numConnectedFaces(int &faceCount ) const;
	///
	MStatus		numConnectedEdges(int &edgeCount ) const;
	///
	bool		connectedToFace( int faceIndex, MStatus * ReturnStatus = NULL);
	///
	bool		connectedToEdge( int edgeIndex, MStatus * ReturnStatus = NULL);
	///
	MStatus		getOppositeVertex( int &vertexId, int edgeId);
	///
	bool        onBoundary(MStatus * ReturnStatus = NULL );

	///
	bool		hasColor(MStatus * ReturnStatus = NULL ) const;
	///
	bool		hasColor(int faceIndex, MStatus * ReturnStatus = NULL ) const;
	///
	MStatus		getColor(MColor &color, int faceIndex, const MString *colorSetName = NULL) const;
	///
	MStatus		getColor(MColor &color, const MString *colorSetName = NULL) const;
	///
	MStatus		getColors(MColorArray &colors, const MString *colorSetName = NULL) const;
	///
	MStatus		getColorIndices( MIntArray &colorIndex, const MString *colorSetName = NULL );

protected:
    bool		getUVSetIndex( const MString * uvSetName,
								   int & uvSet) const;

	bool		updateColorSet(const MString *colorSetName, int& prevSetId) const;

	void		resetColorSetToPrevious(const MString *colorSetName, int prevSetId) const;

private:
	static const char* 	className();
	void     *       f_it;
	MPtrBase *       f_shape;
	void     *       f_path; 
	void     *       f_geom;
	void     *       fElements;
	int             fCurrentElement;
	int             fMaxElements;
	int			 fCurrentIndex;
	void	*		 f_vertex;
	void	*		 f_ref;
	bool			 fDirectIndex;
}; 

#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32

// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MItMeshVertex */



