/*
$sequence raw_jump_holding {
	"../male_animations/WeaponAnims_Shared/jump_down"
}

$sequence jump_holding_03 {
	"../male_animations/WeaponAnims_Shared/jump_down"
	frames 25 36
}

$sequence jump_holding_01 {
	"../male_animations/WeaponAnims_Shared/jump_down"
	frames 0 10
	alignto jump_holding_03
	origin 0 0 120
	LX
}

$sequence jump_holding_02 {
	"../male_animations/WeaponAnims_Shared/jump_down"
	frames 10 25
	align jump_holding_03 X Y Z 0 0
	LX LY LZ
}

$sequence jump_holding_04 {
	"../male_animations/WeaponAnims_Shared/jump_down"
	frames 36 50
}
*/


$animation a_jump_holding_hit "../male_animations/WeaponAnims_Shared/jump_down" frames 25 25


$sequence jump_holding_jump {
	"../male_animations/WeaponAnims_Shared/jump_down"
	frames 20 31
	align a_jump_holding_hit X Y Z 0 0
	walkalignto 5 a_jump_holding_hit LX LY LZ
	activity ACT_JUMP 1
}


$sequence jump_holding_glide {
	"../male_animations/WeaponAnims_Shared/jump_down"
	frames 20 25
	align a_jump_holding_hit X Y Z 0 0
	walkalignto 5 a_jump_holding_hit LX LY LZ
	fixuploop -2 2
	fps 5
	activity ACT_GLIDE 1
}


$sequence jump_holding_land {
	"../male_animations/WeaponAnims_Shared/jump_down"
	frames 25 31
	activity ACT_LAND 1
	snap
}

