/*
==============================================================================

Male_Gestures

==============================================================================
*/

$include "..\gesturemacros.qci"


// $makeposedgesture gesturename filename Apex Accent LoopStart LoopEnd LoopFPS NewLastFrame
// $makegesture gesturename filename Apex Accent LoopStart LoopEnd LoopFPS NewLastFrame
// $makeheadgesture gesturename filename Apex Extreme LoopStart LoopEnd LoopFPS LastFrame

$makegesture g_placeholder "drinker_lookright.smd" 20 24 25 34 30 60

//Trainstation specific
$makegesturelockgaze g_preRaid_Beckon "g_preraid_beckon" 16 30 52 60 30 60
$makegesturelockgaze g_BreakRoom_WatchClock "d1_t01_BreakRoom_WatchClock_Sit_Respond" 10 29 52 77 15 117
$append g_BreakRoom_WatchClock {
	ikrule rhand touch "ValveBiped.Bip01_R_foot" range 30 52 87 105 usesource
	ikrule lhand touch "ValveBiped.Bip01_R_foot" range 30 52 87 105 usesource

}

$makegesturelockgaze g_BreakRoom_Sit_01 "d1_t01_BreakRoom_Sit_01_Respond" 10 39 40 50 30 80
$makegesturelockgaze g_Breencast_Watcher_Response "d1_t01_Breencast_Watcher_Response" 10 20 35 50 15 80
$makegesturelockgaze g_Pacer_ArmsCrossed "g_d1_t01_Pacer_ArmsCrossed" 8 13 18 25 15 30
$makegesturelockgaze g_Tenements_Look_Out_Window_Respond "d1_t03_Tenements_Look_Out_Window_Respond" 10 19 20 35 30 65
$makegesturelockgaze g_Tenements_Look_Out_Window_Respond_b "d1_t03_Tenements_Look_Out_Window_Respond_b" 10 20 30 40 30 70
$makegesturelockgaze g_scan_ID "d1_t01_Plaza_Scan_ID" 8 20 60 65 30 65
$makegesture g_plead_01 "d1_t01_interrogation_plead01" 16 26 40 50 15 60

$makegesture G_medpuct_mid "Gesture_medium_punctuation_middle" 8 15 23 30 10 60
$makegesture G_noway_small "Gesture_noway_small" 10 19 30 38 10 68
$makegesture G_noway_big "Gesture_noway_bothhands" 10 18 28 38 10 68
$makegesture G_shrug "Gesture_shrug" 8 12 16 22 10 52
$makegesture G_medurgent_mid "Gesture_medium_punctuation_urgent" 9 15 24 32 10 62
$makegesture G_what "Gesture_what" 8 12 22 32 10 62
$makegesture G_look "Gesture_look" 10 15 20 30 10 60
$makegesture G_look_small "Gesture_look_slight" 14 20 26 30 10 45
$makegesture G_lookatthis "Gesture_lookatthis" 7 16 18 18 10 40
$makegesture G_righthandroll "Gesture_righthand_roll" 22 31 40 50 10 80
$makegesture G_righthandheavy "Gesture_righthand_only" 15 28 35 42 10 70
$makegesture G_righthandpoint "Gesture_righthand_point" 14 30 32 46 10 70
$makegesture G_lefthandmotion "Gesture_left_hand_motion" 13 28 30 42 10 60
$makegesture G_righthandmotion "Gesture_right_hand_motion" 14 30 40 45 10 60
$makegesture G_puncuate "Gesture_puncuate_bothhands" 12 20 27 35 20 50
$makegesturelockgaze GestureButton "gestureButton" 14 57 58 59 30 65
$makegesture g_SMG1_Stop "g_SMG1_Stop" 13 18 40 50 30 75

$makeheadgesture g_antman_stayback "antman_gesture_stayback" 10 44 48 58 20 72
$makeheadgesture g_antman_dontmove "antman_gesture_dontmove" 10 45 50 58 20 70
$makeheadgesture g_antman_punctuate "antman_gesture_punctuate" 12 25 30 40 30 55

$makegesture g_fist "g_fist" 12 17 30 40 30 70
$makegesture g_fist_swing_across "g_fist_swing_across" 12 17 30 40 30 70
$makegesture g_point_swing "g_point_swing" 12 17 30 40 30 70
$makegesture g_point_swing_across "g_point_swing_across" 12 24 30 40 30 70
$makegesture g_mid_relaxed_fist_accent "g_mid_relaxed_fist_accent" 12 16 30 40 30 70
$makegesture g_present "g_present" 15 37 40 50 30 80

$makegesturelockgaze g_d2_coast03_Kneel_Call "d2_coast03_PreBattle_Kneel_Call" 5 78 79 80 30 90
$makegesturelockgaze g_d2_coast03_PostBattle_Idle01 "g_d2_coast03_PostBattle_Idle01" 10 29 30 40 30 70
$makegesturelockgaze g_d2_coast03_PostBattle_Idle02 "g_d2_coast03_PostBattle_Idle02" 10 29 30 40 30 70

$makegesturelockgaze g_Leon_Lean_Table_Map_Respond "d1_town05_Leon_Lean_Table_Map_Respond" 10 20 35 45 10 60
$makegesture g_OverHere_Left "g_OverHere_Left" 10 42 43 44 10 55
$makegesture g_OverHere_Right "g_OverHere_Right" 10 42 43 44 10 55
$makegesture g_head_back "g_head_back" 10 42 43 44 10 55
$makegesture g_head_forward "g_head_forward" 10 42 43 44 10 55

$makeheadgesture b_OverHere_Left "g_OverHere_Left" 10 42 43 44 10 55
$makeheadgesture b_OverHere_Right "g_OverHere_Right" 10 42 43 44 10 55
$makeheadgesture b_head_back "g_head_back" 10 42 43 44 10 55
$makeheadgesture b_head_forward "g_head_forward" 10 42 43 44 10 55
$makeheadgesturelockgaze b_d2_coast03_PostBattle_Idle02 "g_d2_coast03_PostBattle_Idle02" 10 29 30 40 30 70
$makeheadgesture hg_nod_right "headgesture_nod_right" 9 18 22 22 10 40
$makeheadgesture hg_nod_left "headgesture_nod_left" 9 18 22 22 10 40
$makeheadgesture hg_puncuate_down "headgesture_puncuate_down" 16 26 27 27 10 50
$makeheadgesture hg_headshake "headgesture_headshake" 10 20 13 30 20 50

$makegesturelockgaze g_buttonpush_rifle "g_buttonpush_rifle" 10 14 36 40 10 60

$append g_buttonpush_rifle { 
{ ikrule lhand attachment "button" range 8 14 18 24 usesource radius 10 fakeorigin 0.0 -24.3 48.1 fakerotate 0 90 0 }
{ event AE_CL_PLAYSOUND 21 "Buttons.snd27" }
}


//Canals Gestures
$makegesturelockgaze g_drop_meleeweapon "g_drop_meleeweapon" 10 28 40 45 30 65
$makegesturelockgaze g_righthand_flick "g_righthand_flick" 10 17 25 30 30 50

$makeheadgesture bg_accentUp "bg_accentUp" 9 22 40 50 10 74
$makeheadgesture bg_accentFwd "bg_accentFwd" 10 26 40 50 10 74
$makeheadgesture bg_accent_left "bg_accent_left" 10 20 25 30 30 50
 
