$include "..\posturemacros.qci"

// $makeposture gesturename filename LoopStart OrigLoopEnd NewLoopEnd OrigLastFrame NewLastFrame

// $makeposture posturename filename Apex LoopStart LoopEnd LoopFPS LastFrame \\


$makeposturelockgaze shiftright "posture_shift_weight_right" 15 40 70 30 100 
$makeposturelockgaze shiftrightbig "posture_shift_weight_right_big" 20 30 50 10 80
$makeposturelockgaze shiftleft "posture_shift_weight_left" 14 22 40 10 60


$makeposturelockgaze P_Drinker_lookright "drinker_lookright" 20 24 34 30 60 
$append p_drinker_lookright {
	ikrule lhand touch "" usesource
	ikrule rhand touch "" usesource
}
$makeposturelockgaze P_Drinker_lookleft "drinker_lookleft" 16 20 25 30 50
$append p_drinker_lookleft {
	ikrule lhand touch "" usesource
	ikrule rhand touch "" usesource
}
$makeposturelockgaze P_BreakRoom_WatchClock "d1_t01_BreakRoom_WatchClock_Sit_Respond" 10 30 40 30 70
$makeposturelockgaze P_BreakRoom_Sit_01 "d1_t01_BreakRoom_Sit_01_Respond" 10 40 50 30 80


$makeposturelockgaze Scan_Skies_Respond "d2_coast03_PreBattle_Scan_Skies_Respond" 10 30 40 10 70

$makeposture p_ConsoleType_Rifle "p_buttonpush_Rifle" 10 47 60 30 88
$append p_ConsoleType_Rifle {
	//ikrule rfoot release range 13 20 20 20
	//ikrule rfoot footstep range 13 20 60 89
	ikrule lfoot release range 10 15 20 20
	ikrule lfoot footstep range 10 20 73 73
	ikrule lfoot release range 69 73 73 80
	//{ ikrule lhand touch "" range 8 16 60 68 usesource }
}

$makeposturewithhands p_town05_RadioLean "d1_town05_leon_lean_table" 6 50 111 30 170
$append p_town05_radioLean {
	ikrule lhand touch "" range 2 6 112 120 usesource
	ikrule rhand touch "" range 32 42 112 120 usesource
}