"VertexLitGeneric"
{
	"$baseTexture" "models\player/chell_hair"


	"$bumpmap" "models\player/chell_hair_normal"
	"$phong" "1"
	"$phongexponenttexture" "models\player/chell_hair_exponent"
	
	"$phongboost" "10"	
	"$lightwarptexture" "models\player/chell_hair_lightwarp"
	"$phongfresnelranges"	"[0 0.5 1]"


	"$translucent" 1
	"$halflambert" 1
	"$nodecal" "1"

}