"VertexLitGeneric"
{
	"$baseTexture" "models\props/Bed01"


	"$bumpmap" "models\props\Bed01_normal"
	"$phong" "1"
	"$phongexponenttexture" "models\props\Bed01_exponent"
//	"$phongexponent" "25"
	
	"$phongboost" "10"	
	"$lightwarptexture" "models\props\Bed01_lightwarp"
	"$phongfresnelranges"	"[5 1 2]"
//	"$halflambert" "1"

//	"$envmap" "env_cubemap"
//      "$normalmapalphaenvmapmask" "1"
        "$selfillum" 1
}