
"VertexLitGeneric"
{
	"$color"				"[1 1 1]"
	"$baseTexture"			"models/props_badlands/laser_dark"
	"$selfIllum"			0
	//"$translucent"			1
	//"$alpha"				1
     	"$envmap" "env_cubemap"
// 	"$basealphaenvmapmask" 1 
	"$envmapmask" "models/props_badlands/laser_darkspec01"
}
