"VertexLitGeneric"
{
	"$basetexture" "Models/props_badlands/firingrange_dividing_guard"
	"$bumpmap" "Models/props_badlands/firingrange_dividing_guard_normal"
	"$phong" "1"
	"$phongexponent" "10"
	"$phongboost" ".25"	
	"$phongfresnelranges"	"[.7 15 20]"


}
